Now on Steam:

Risk of Rain 2 is a multiplayer roguelike 3D sequel to Risk of Rain.

ror2 steam

Prereqs:

  1. Download dnSpy.
    • For 64-bit Windows download dnSpy-netcore-win64.zip
    • For 32-bit Windows download dnSpy-netcore-win32.zip
  2. Open dnSpy: Extract files and locate dnSpy.exe in extracted folder. Local path: dnSpy-netcore-win64/dnSpy.exe

  3. Locate your Assembly-CSharp.dll in Steam Library. Mine was in C:\SteamLibrary\steamapps\common\Risk of Rain 2\Risk of Rain 2_Data\Managed\Assembly-CSharp.dll

  4. Open Assembly.dll in dnSpy
  5. Select one of the mods:

Mods:


Setting the game as modded:

ROR2 devs message : “We don’t officially support modding at this time but if you’re going to mod the game please change this value to true if you’re modding the game. This will disable some things like Prismatic Trials and put players into a separate matchmaking queue from vanilla users to protect their game experience.”

TL;DR - Do this so that others arent forced to play your mods in online play.

ror2

Steps:

  • Open Assembly-CSharp.dll in dnSpy (See Prereqs section)
  • Search isModded and double click the first result
  • Find line 411: public static bool isModded = false;
  • Right click -> Edit Method (C#)…
  • Change line to: public static bool isModded = true;
  • Click Compile
  • File -> Save Module… or Save All… -> OK

Increase money given from all sources by 100x

Money turns into experience in RoR, this mod setting is very fun without one small change!

ror2

Steps:

  • Open Assembly-CSharp.dll in dnSpy (See Prereqs section)
  • Search GiveMoney and double click first result
  • Right click -> Edit Method (C#)… or Edit Class(C#)…
  • Add a new line on line 189 inside of the function GiveMoney and write amount *= 100u;
  • Click Compile
  • File -> Save Module… or Save All… -> OK

Change the number of interactable items

Increase the number of chests, shrines, money capsules, printers, etc.

ror2

Steps:

  • Open Assembly-CSharp.dll in dnSpy (See Prereqs section)
  • Search SceneDirector and double click first result
  • Right click -> Edit Method (C#)… or Edit Class(C#)…
  • End of line 29 add * 3 to triple the spawns like this: this.interactableCredit = (int)((float)component.sceneDirectorInteractibleCredits * num) * 3;
  • Click Compile
  • File -> Save Module… or Save All… -> OK

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